Post 13: Virtual Reality (VR)

How did when did Virtual Reality begin? Some good answers to this question are here.

Virtual Reality (VR) has been around for quite awhile, depending on how you define it, but the headset and visiting the Great Wall of China has not. What EdTech recognizes as VR, and what is taking classrooms increasingly by storm has been going on for about 10 years now — the intensity of the storm tempered by administrators, budgets, and the teachers and students.

In a couple of years VR will likely seem like it’s been around forever as it is growing so fast and in so many places. Its future is huge.

Rarely does something so revolutionary come along. Oculus Rift, etc. have introduced a new medium of entertainment and communication. It is changing the ways we learn, teach, relax, work, and do business. But many school districts do not have the money to put Oculus Rift type hardware and software in all classrooms, but with most all students having a smart phone a lot can be done.

App lets you configure your VR viewer

When Virtual Reality Meets Education

Oembed method for YouTube

 

 

Thinglink is a media platform. Users can use multimedia content and links to tell a story and/or teach something by tagging images or videos with hotspots that could include photos, videos, maps, pictures, and drawings. The lesson or project can be shared in Thinglink channels or via social media, a link, or embedded into blogs or websites. Thinglink recently added 360-degree images and virtual reality which is what caught my attention and fancy.

Here is a video on the Thinglink website introducing Thinglink to educators:

Real Uses of Virtual Reality in Education: How Schools are Using VR

Virtual Worlds vs Virtual Reality: a Comparison of Immersive Experiences

After a decade in virtual worlds and a few years of exploring virtual reality (VR), I believe I understand the difference and predict that both have purpose and potential for learning. In my view, a virtual world is a persistent “land” space and virtual reality is a disposable “bubble” experience.

Google Expeditions – Virtual Reality

 

 

https://larryferlazzo.edublogs.org/2018/05/09/now-this-is-very-intriguing-students-teachers-can-now-create-their-own-google-virtual-reality-tours/

Now This Is VERY Intriguing: Students & Teachers Can Now Create Their Own Google Virtual Reality “Tours”

I’ve previously shared a lot about Google Expeditions, the virtual reality “field trip” tool (see The Best Resources For Finding And Creating Virtual Field Trips and and A Beginning List Of The Best Resources On Virtual Reality In Education). Today, Google unveiled a neat new feature – teachers and students can now create their own virtual reality tours!


https://vhill.edublogs.org/2018/01/10/virtual-worlds-vs-virtual-reality-a-comparison-of-immersive-experiences/

A Comparison of Imersive Experiences

https://latest.13d.com/augmented-reality-has-greater-potential-than-virtual-reality-could-disrupt-the-smartphone-smartglasses-cc530ef115a3

AR vs VR

 

I was getting together 4 different VR headsets and going to compare them but now switching horses a bit — going to invest energy in becoming a Google educator

first going to the Innovation Institute workshop

THIS POST IN PROGRESS . . . .

 


Focus: the Truer the Aim the Sweeter the Life

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